Arguing with the Line Editor
Being a tabletop RPG’s line developer is an interesting job. It involves work that draws on diverse disciplines not frequently united in the same person. A good line developer has top-shelf creative...
View ArticleDo Game Designers Need an Organization?
You’ve seen, probably, the recently released list of Origins Awards nominees for games released in 2009. I dig the Origins Awards. Congratulations to all of the fine nominees, many of whom are Friends...
View ArticleKickstartup
Craig Mod has written a profoundly beautiful and informative essay, “Kickstartup,” about how—and why—he used Kickstarter to republish his book Art Space Tokyo after it had fallen out of print. If you...
View ArticleCon-going Advice
Gen Con is next week, so the advice for attendees is going around. The best advice I’ve ever read about convention attendance comes from Derek Sivers, who’s not a gamer (as far as I know). Even so, his...
View ArticleSteve Long on Licensed RPGs
The Indie Press Revolution blog posted an op-ed piece by Steve Long about licensed RPGs yesterday. You should read it. Steve argues that in the last decade the tabletop roleplaying hobby as a whole has...
View ArticleIndependence
Daniel Clark blogged at Lostgarden recently about the Declaration of Game Designer Independence. More interesting still is the unfiltered Project Horseshoe group report that includes and precedes the...
View ArticleDIY Catan
Brett Myers tweeted a link to a blog post examining the legal questions surrounding the recent availability of files for 3D-printing your own Settlers of Catan components. The analysis’s short answer:...
View ArticleWe Don’t Tell Stories Anymore
Over the weekend, Will threw up a tweet pointing to a relatively short GQ piece called “The Day the Movies Died.” It laments Hollywood’s apparent wall-to-wall dismissal of Inception‘s critical and...
View ArticleThe Mariachi Metaphor
Yesterday I read the most intelligent and least douchy thing I’ve ever read about making money from free-to-play games, in an interview with social game designer Brenda Brathwaite: Brathwaite explains...
View ArticleA Grown-up Game Business
On Facebook recently, my friend Miranda Horner — an accomplished game editor who works primarily on Dungeons & Dragons for Wizards of the Coast — posted this: I want my chosen industry, the...
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