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Arguing with the Line Editor

Being a tabletop RPG’s line developer is an interesting job. It involves work that draws on diverse disciplines not frequently united in the same person. A good line developer has top-shelf creative...

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Do Game Designers Need an Organization?

You’ve seen, probably, the recently released list of Origins Awards nominees for games released in 2009. I dig the Origins Awards. Congratulations to all of the fine nominees, many of whom are Friends...

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Kickstartup

Craig Mod has written a profoundly beautiful and informative essay, “Kickstartup,” about how—and why—he used Kickstarter to republish his book Art Space Tokyo after it had fallen out of print. If you...

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Con-going Advice

Gen Con is next week, so the advice for attendees is going around. The best advice I’ve ever read about convention attendance comes from Derek Sivers, who’s not a gamer (as far as I know). Even so, his...

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Steve Long on Licensed RPGs

The Indie Press Revolution blog posted an op-ed piece by Steve Long about licensed RPGs yesterday. You should read it. Steve argues that in the last decade the tabletop roleplaying hobby as a whole has...

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Independence

Daniel Clark blogged at Lostgarden recently about the Declaration of Game Designer Independence. More interesting still is the unfiltered Project Horseshoe group report that includes and precedes the...

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DIY Catan

Brett Myers tweeted a link to a blog post examining the legal questions surrounding the recent availability of files for 3D-printing your own Settlers of Catan components. The analysis’s short answer:...

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We Don’t Tell Stories Anymore

Over the weekend, Will threw up a tweet pointing to a relatively short GQ piece called “The Day the Movies Died.” It laments Hollywood’s apparent wall-to-wall dismissal of Inception‘s critical and...

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The Mariachi Metaphor

Yesterday I read the most intelligent and least douchy thing I’ve ever read about making money from free-to-play games, in an interview with social game designer Brenda Brathwaite: Brathwaite explains...

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A Grown-up Game Business

On Facebook recently, my friend Miranda Horner — an accomplished game editor who works primarily on Dungeons & Dragons for Wizards of the Coast — posted this: I want my chosen industry, the...

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